top level version HxGodot 1.0.0-beta and GodotEngine 4.2.1

cpp
godot
haxe
Any

Any is a type that is compatible with any other in both ways.

Array

An Array is a storage for values. You can access it using indexes or with its API.

ArrayAccess

ArrayAccess is used to indicate a class that can be accessed using brackets. The type parameter represents the type of the elements stored.

Bool

The standard Boolean type, which can either be true or false.

Class

An abstract type that represents a Class.

CompileTime
CompileTimeClassList
  • Copyright (c) 2013 Jason O'Neil
  • Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:

Date

The Date class provides a basic structure for date and time related information. Date instances can be created by

Dynamic

Dynamic is a special type which is compatible with all other types.

EReg

The EReg class represents regular expressions.

Enum

An abstract type that represents an Enum type.

EnumValue

An abstract type that represents any enum value. See Type for the Haxe Reflection API.

Float

The standard Float type, this is a double-precision IEEE 64bit float.

HxGodot

Int

The standard Int type. Its precision depends on the platform.

Iterable

An Iterable is a data structure which has an iterator() method. See Lambda for generic functions on iterable structures.

Iterator

An Iterator is a structure that permits iteration over elements of type T.

KeyValueIterable

A KeyValueIterable is a data structure which has a keyValueIterator() method to iterate over key-value-pairs.

KeyValueIterator

A KeyValueIterator is an Iterator that has a key and a value.

Lambda

The Lambda class is a collection of methods to support functional programming. It is ideally used with using Lambda and then acts as an extension to Iterable types.

List

Map

Math

This class defines mathematical functions and constants.

Null

Null<T> is a wrapper that can be used to make the basic types Int, Float and Bool nullable on static targets.

Reflect

The Reflect API is a way to manipulate values dynamically through an abstract interface in an untyped manner. Use with care.

Single

Single-precision IEEE 32bit float (4-byte).

Std

The Std class provides standard methods for manipulating basic types.

String

The basic String class.

StringBuf

A String buffer is an efficient way to build a big string by appending small elements together.

StringTools

This class provides advanced methods on Strings. It is ideally used with using StringTools and then acts as an extension to the String class.

Type

The Haxe Reflection API allows retrieval of type information at runtime.

UInt

The unsigned Int type is only defined for Flash and C#. Simulate it for other platforms.

ValueType

Void

The standard Void type. Only null values can be of the type Void.